Bugsnax

Bugsnax takes you on a whimsical adventure to Snaktooth Island, home of the legendary half-bug half-snack creatures, Bugsnax. Invited by intrepid explorer Elizabert Megafig, you arrive to discover your host nowhere to be found, her camp in shambles, and her followers scattered across the island alone... and hungry!

I had the honor of assisting Megan Varde in designing the UI. I overhauled the visual style of the game and gave a fresh face lift to some of the content, and worked on charming post card motifs and added some quirky style into the menus.

Key Art credit to Justin Chan, Core UX and Bugsnax/Icon lllustrations by Megan Varde.

Client: Young Horses
Platforms: Playstation, PC

The chat and interview systems went through a few different iterations before landing on the ones inside the current game! We wanted to explore organic but scalable to fit whatever length dialogue we had.

The interview system also shifted to corporate a voice recorder that you see in the present game, moving to feature it more heavily than the clipboard. It made more narrative sense to fit in the player’s journal with the rest of the notes.